Notas detalhadas sobre The First Berserker: Khazan



At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

Enquanto enfrenta um mundo cheio de criaturas perigosas, ele deve resgatar a honra que perdeu, mesmo que isso signifique combater o próprio exército que outrora o respeitava.

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Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

Este Primeiro Berserker: os impressionantes gráficos cel-shaded 3D por Khazan dão vida ao mundo do Arad com o visual vibrante por filmes animados.

Outra coisa de que também incomoda bem é este fato do progresso em atalhos dentro dos mapas nãeste ficar salvo permanentemente no jogo, quando comecei a executar backtracking nos mapas anteriores para pegar ESTES colecionáveis da platina, me deparei com todos os atalhos qual eu tinha aberto, completamente fechados.

Recomendo a aventura de modo a todos qual procuram um game por ação desafiante, usando visuais por anime atraentes e um desempenho bom e qual não vai “derreter” seu PC nos momentos mais intensos.

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It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.

It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.

But more than perhaps any other soulslike I've played, Khazan successfully adds The First Berserker: Khazan its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

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